์ด ๋ฌธ์„œ์˜ ์›๋ณธ์€ ์™ธ๋ถ€ ์œ„ํ‚ค์—์„œ ๊ฐ€์ ธ์™”์Šต๋‹ˆ๋‹ค.
1. ๊ฐœ์š”

1. ๊ฐœ์š”[ํŽธ์ง‘]

์ผ๋ณธ '๋””์ง€ํ„ธ ๋ฏธ๋””์–ด ํ”„๋กœํŒจ์…”๋„ใƒ‡ใ‚ฃใ‚ธใ‚ฟใƒซใƒกใƒ‡ใ‚ฃใ‚ขใƒ—ใƒญใƒ•ใ‚งใƒƒใ‚ทใƒงใƒŠใƒซ'์—์„œ ๊ฐœ๋ฐœํ•œ ๋‹Œํ…๋„ 3DS์— ํƒ‘์žฌ๋œ GPU. ๋‹Œํ…๋„๊ฐ€ AMD, NVIDIA๋‚˜ ์ž„๋ฒ ๋””๋“œ ๋ชจ๋ฐ”์ผ์— ๋งŽ์ด ์“ฐ์˜€๋˜ PowerVR ๊ณ„์—ด GPU๊ฐ€ ์•„๋‹Œ ์ž๊ตญ ์ค‘์†Œ๊ธฐ์—…์˜ GPU๋ฅผ ํƒ‘์žฌํ•œ ๊ฒŒ ์•ฝ๊ฐ„์˜ ํ™”์ œ๋ฅผ ๋ถˆ๋ €๋‹ค. ํ˜„ ์„ธ๋Œ€ GPU์—์„œ ๋ณดํŽธ์ ์ธ ํ”„๋กœ๊ทธ๋ž˜๋จธ๋ธ” ํŒŒ์ดํ”„๋ผ์ธ์ด ์•„๋‹ˆ๋ผ OpenGL 1.x ์‹œ์ ˆ GPU์™€ ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ๊ณ ์ • ํŒŒ์ดํ”„๋ผ์ธ ๊ตฌ์กฐ์ด๋‹ค. ๋‹ค๋งŒ ๋ฒ”ํ”„ ๋งต์ด๋‚˜ ํ”ฝ์…€๋‹น ์กฐ๋ช… ๋“ฑ ํ”ํžˆ ์…ฐ์ด๋”๋กœ ๊ตฌํ˜„๋˜๋Š” ๋ช‡ ๊ฐ€์ง€ ๊ธฐ๋ฒ•๋“ค์„ ํŒŒ์ดํ”„๋ผ์ธ์— ๋‚ด์žฅํ•˜์˜€๋‹ค.

๋Œ€๋žต์ ์ธ ์ŠคํŽ™์€...
  • Frame buffer: Maximum 4095ร—4095 pixels
  • Pixel format: RGBA4444, RGB565, RGBA5551, RGBA8888
  • Vertex program (ARB_vertex_program)
  • Render to texture
  • Mipmap
  • Bilinear texture filtering
  • Alpha blending
  • Full-scene antialiasing (2ร—2)
  • Polygon offset
  • 8-bit stencil buffer
  • 24-bit depth buffer
  • Single/Double/Triple buffer
  • Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
  • Pixel performance: Maximum 800M pixels/sec (at 200MHz)[1]
  • DMP MAESTRO technology
  • Per-pixel lighting
  • Procedural texture
  • Refraction mapping
  • Subdivision primitive
  • Shadow
  • Gaseous object rendering


[1] 4ํŒŒ์ดํ”„๋ผ์ธ์˜ ๊ฒฝ์šฐ๊ณ  8ํŒŒ์ดํ”„๋ผ์ธ์„ ์ฑ„ํƒํ•œ ๊ฒฝ์šฐ๋Š” 1600M pixels/sec์ด๋‹ค