๋ถ„๋ฅ˜:EZ2AC
์ด ๋ฌธ์„œ์˜ ์›๋ณธ์€ ์™ธ๋ถ€ ์œ„ํ‚ค์—์„œ ๊ฐ€์ ธ์™”์Šต๋‹ˆ๋‹ค.
  • ๊ฐ€์ˆ˜ K.์˜ ์Œ์•… : Water flame
  • ํŒจํ„ด ์ œ์ž‘์ž water-flame: XEED
  • ์ธ๋”” ์ž‘๊ณก๊ฐ€ : Waterflame

1. ๊ฐœ์š”2. EZ2DJ AE/AEIC3. EZ2AC EC4. EZ2AC EV5. EZ2AC NT ์ดํ›„
5.1. ๋ฒ„์ „๋ณ„ ์ˆ˜๋ก๊ณก
5.1.1. ์ดˆ๊ธฐ(NT)5.1.2. EZ2AC TT5.1.3. EZ2AC FNEX
5.2. ๊ธฐํƒ€
6. ๊ฐ™์ด ๋ณด๊ธฐ

1. ๊ฐœ์š”[ํŽธ์ง‘]

EZ2AC ์‹œ๋ฆฌ์ฆˆ์˜ ์ฝ”์Šค์ด๋‹ค. ์ฝ”์Šค ์ด๋ฆ„์€ ๊ฐœ๋ฐœ์ž XEED์˜ ์ฐจ๋ช…์˜์ธ water-flame์—์„œ ๋”ฐ์™”๋‹ค. ์ด ์ฝ”์Šค๋Š” ๊ฐ„ํ˜น ๋ฌผ๋ถˆ์ด๋ž€ ๋ณ„์นญ์œผ๋กœ ๋ถˆ๋ฆฐ๋‹ค.

2. EZ2DJ AE/AEIC[ํŽธ์ง‘]

  • AE ๋ฒ„์ „.
water-flame
we are in blue, we lived in the water...
LEVEL
?
EZ2DJ : AE
1
water-flame
1069
4.2%
2
water-flame
1182
3.4%
3
water-flame
1487
2.8%
4
water-flame
3589
  1. 4%
  • AEIC ๋ฒ„์ „.
water-flame
we are in blue, we lived in the water...
LEVEL
?
EZ2DJ : AEIC
1
water-flame
1069
4.2%
2
water-flame
3.2%
3
water-flame
4
water-flame

AE ๋ฐ AEIC์—์„  ์š”๊ตฌ ์ฒญ์ทจ์œจ์„ ์œ ์ง€ํ•˜๋Š” ์ฝ”์Šค์˜€๋‹ค. ํ•˜์ง€๋งŒ AEIC์—์„  ๋ฐœ๋งค์ผ ์ƒˆ๋ฒฝ์— Frozen Eyes์˜ ์ฑ„๋ณด๊ฐ€ ๋ฐ”๋€Œ์—ˆ๋Š”๋ฐ ์ด๋ฅผ ๋ฏธ์ฒ˜ ํ™•์ธํ•˜์ง€ ๋ชปํ•˜๋Š” ๋ฐ”๋žŒ์— ์กฐ์ •์ด ๋˜์ง€ ์•Š์•˜๊ณ  ๊ฒฐ๊ตญ์€ ํด๋ฆฌ์–ด ๋ถˆ๋Šฅ ์ฝ”์Šค๊ฐ€ ๋˜๊ณ  ๋ง์•˜๋‹ค.

3. EZ2AC EC[ํŽธ์ง‘]

water-flame
Pattern Designer
LEVEL
?
EZ2AC : EC
1
water-flame
1226
6%
2
water-flame
1392
6%
3
water-flame
1668
6%
4
water-flame
1809
6%

EC์—์„œ๋„ AEIC์™€ ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ์š”๊ตฌ ์ฒญ์ทจ์œจ์„ ์œ ์ง€ํ•˜๋Š” ์ฝ”์Šค์˜€๋‹ค. ๋‹จ, ์š”๊ตฌ ์ฒญ์ทจ์œจ์€ ๋ชจ๋“  ์Šคํ…Œ์ด์ง€๊ฐ€ 6%์˜€๋‹ค.

4. EZ2AC EV[ํŽธ์ง‘]

water-flame
Pattern Designer
LEVEL
?
EVOLVE
1
water-flame
1332
2
water-flame
986
3
water-flame
1523
4
water-flame
1320

EV์—์„  ์ฒญ์ทจ์œจ ์‹œ์Šคํ…œ์ด ํ์ง€๋˜๋ฉด์„œ ์„œ๋ฐ”์ด๋ฒŒ ๊ฒŒ์ด์ง€๋กœ ๋ฐ”๋€Œ์—ˆ๊ณ  ๊ฒŒ์ด์ง€ ํšŒ๋ณต๋Ÿ‰์ด ๋งค์šฐ ์ค„์–ด๋“  ์ฝ”์Šค๊ฐ€ ๋˜์—ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ฒญ์ทจ์œจ ์‹œ์Šคํ…œ์ด ์žˆ์—ˆ๋˜ EC ์ด์ „ ๋™๋ช… ์ฝ”์Šค๋“ค๋ณด๋‹ค ์‰ฌ์› ๋‹ค.
๋˜ํ•œ ์Šคํ…Œ์ด์ง€ 3์ด Terminated Protocol์ด๋ผ ์˜ค๊ธฐ๋˜์–ด์žˆ์œผ๋ฉฐ ์ด ์˜ค๊ธฐ๋Š” EV์˜ ๋งˆ์ง€๋ง‰ ์—…๋ฐ์ดํŠธ๊นŒ์ง€ ์ˆ˜์ •๋˜์ง€ ์•Š์•˜๋‹ค.

5. EZ2AC NT ์ดํ›„[ํŽธ์ง‘]

water-flame
LEVEL
?
EZ2AC : TT
1
Random
water-flame
??
2
Random
water-flame
??
3
Random
water-flame
??
4
Random
water-flame
??

NT 1.8์—์„œ ํŠน์ˆ˜ ๋žœ๋ค ์ฝ”์Šค๋กœ ๋‚ด์šฉ์ด ๋ฐ”๋€Œ์–ด์„œ ์—…๋ฐ์ดํŠธ๋˜์—ˆ๋‹ค.

์—…๋ฐ์ดํŠธ ์ดˆ๊ธฐ ๊ธฐ์ค€ Zeroize, Fire Storm, Apollon, Messier 333, 20000000000, BEDLAM ๋“ฑ์ด ์ƒ์œ„๊ถŒ์„ ํ˜•์„ฑํ–ˆ์œผ๋ฉฐ ๊ทธ๋ณด๋‹ค ํ›จ์”ฌ ์–ด๋ ค์šด Dement์™€ Morgenglut 2012 ๋“ฑ์ด ๋ณด์Šค๊ถŒ์ด์—ˆ์œผ๋‚˜ 1.81 ํŒจ์น˜๋กœ Dement, Morgenglut 2012๊ฐ€ ์‹ ์„ค๋œ 7K Nervous Breakdown ์ฝ”์Šค๋กœ ๋น ์ง€๋ฉด์„œ ํ˜„์žฌ๋Š” Messier 333์„ ๋ณด์Šค๊ณก์œผ๋กœ ์ณ์ฃผ๋Š” ๋“ฏํ•˜๋‹ค.

ํ˜„์žฌ ์œ ์ €๋“ค์— ์˜ํ•ด ๋ฐœ๊ฒฌ๋œ ๊ณก๋“ค์€ ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ์ถœ์ฒ˜

5.1. ๋ฒ„์ „๋ณ„ ์ˆ˜๋ก๊ณก[ํŽธ์ง‘]

5.1.1. ์ดˆ๊ธฐ(NT)[ํŽธ์ง‘]

5.1.2. EZ2AC TT[ํŽธ์ง‘]

5.1.3. EZ2AC FNEX[ํŽธ์ง‘]

  • ์ถ”๊ฐ€ ํŒจํ„ด
    • picking: FNEX 1.02 ๋‹น์‹œ์˜ EX ํŒจํ„ด.

5.2. ๊ธฐํƒ€[ํŽธ์ง‘]

NT ์ดํ›„์˜ water-flame ์ฝ”์Šค์˜ ๋ฐฐ๊ฒฝ์ด echospherics ์ฑ„๋„์˜ ๋ฐฐ๊ฒฝ์„ ์–ด๋‘ก๊ฒŒ ํ•œ ๊ฒƒ์ด๋ผ์„œ #, ๋‹น์‹œ์— ์ œ๊ธฐ๋œ water-flame=๊น€์‹œ๋“œ ๋™์ผ์ธ๋ฌผ์„ค์— ๊ธฐ๋ฆ„์„ ๋ถ“๊ธฐ๋„ ํ–ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๋™์ผ์ธ๋ฌผ์ž„์ด ๊ณต์‹์ ์œผ๋กœ ๋ฐํ˜€์กŒ๋‹ค.

6. ๊ฐ™์ด ๋ณด๊ธฐ[ํŽธ์ง‘]

[A] Massive ์ฑ„๋„์˜ ํŒจํ„ด
[2] Hell ์ฑ„๋„์˜ ํŒจํ„ด
[4] Catastrophe ์ฑ„๋„ ํŒจํ„ด
[5] BE rA ๋•Œ์˜ ovERAst ์ฑ„๋„์˜ ํŒจํ„ด์„ ๊ทธ๋Œ€๋กœ ๊ฐ€์ ธ์˜จ ๊ฒƒ์œผ๋กœ ์ถ”์ •
[B] AEIC ๋‹น์‹œ ๋ฒ„๊ทธ๋กœ ์ธํ•ด ํ”Œ๋ ˆ์ด ํ•˜์ง€ ๋ชปํ–ˆ๋˜ water-flame์˜ ์ฑ„๋ณด๋กœ ์ถ”์ •.
[8] AE ๋•Œ์˜ water-flame ์ฑ„๋„์˜ ํŒจํ„ด์„ ๊ทธ๋Œ€๋กœ ๊ฐ€์ ธ์˜จ ๊ฒƒ์œผ๋กœ ์ถ”์ •.
[C] TT 1.2 ํŒจ์น˜๋กœ ๋ณ€์†์„ ์•ฝ๊ฐ„ ์ˆ˜์ •ํ•œ ์ฑ„๋ณด๋กœ ์Šคํƒ ๋‹ค๋“œ์— ํ•ด๊ธˆ
[D] 7ํ‚ค Nervous Breakdown ์ฝ”์Šค๋กœ ์ด์ „.